Redesigning

Redesigning

Redesigning

Campus

Campus

Campus

Studio

E-Bike

E-Bike

Charging Experience

Charging Experience

Charging Experience

Redefining a campus e-bike charging system to address overcrowding, long wait times, and inefficient resource use.

Redefining a campus e-bike charging system to address overcrowding, long wait times, and inefficient resource use.

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Problem  

Problem  
Problem  

300M+ e-bikes are used daily in Chinese cities for commuting. On my university campus, the existing charging infrastructure created significant friction for students.

300M+ e-bikes are used daily in Chinese cities for commuting. On my university campus, the existing charging infrastructure created significant friction for students.

300M+ e-bikes are used daily in Chinese cities for commuting. On my university campus, the existing charging infrastructure created significant friction for students.

Details

Details
Details

Role: Product Designer (solo)
Duration: 8 weeks
Scope: Research, System mapping, UX, Interaction, UI

Role: Product Designer (solo)
Duration: 8 weeks
Scope: Research, System mapping, UX, Interaction, UI

Tools

Tools  
Tools  

Chapter 1

Chapter 1

Discovery

Discovery
Discovery

Obsevation

Interviews

System Mapping

ZOOM IN_USER BEHAVIOR

User Journey Map

I conducted four 30-minute field observations and mapped the end-to-end charging journey to identify the core problems.

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Observations

Interviews

System Mapping

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ZOOM IN_USER BEHAVIOR

User Journey Map

I conducted four 30-minute field observations and mapped the end-to-end charging journey to identify the core problems.

Observations

Interviews

System Mapping

ZOOM IN_USER BEHAVIOR

User Journey Map

I conducted four 30-minute field observations and mapped the end-to-end charging journey to identify the core problems.

Archin-Project Image

Chapter 2

Chapter 2

Ideation  

Ideation  
Ideation  
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Chapter 3

Chapter 3

Design Development

Design Development
Design Development

User Flow

Sketch

Wireframes

User Flow

Sketch

Wireframes

User Flow

Sketch

Wireframes

Chapter 4

Chapter 4

Final Design

Final Design
Final Design
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Archin-Project Image

Chapter 5

Chapter 5

Business

Business
Business

Business Model

Service Blueprint

Stakeholder Map

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Business Model

Service Blueprint

Stakeholder Map

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Business Model

Service Blueprint

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(What I learned)

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The biggest challenge wasn't designing the solution, it was finding the right problem to solve.

I initially spent weeks analyzing individual user behaviors: when students charge, which stations they prefer, how long they stay. I had detailed personas and journey maps but no clear design direction.

The breakthrough came when I stepped back. Instead of optimizing user behavior, I mapped the entire campus charging system. The problem became obvious: 40% of stations sat idle in remote areas while students competed for central locations. The issue wasn't user behavior it was information distribution.

This taught me to always validate my problem frame before diving deep. Now I start every project by asking: "Am I solving the right problem at the right level?"

Image

The biggest challenge wasn't designing the solution, it was finding the right problem to solve.

I initially spent weeks analyzing individual user behaviors: when students charge, which stations they prefer, how long they stay. I had detailed personas and journey maps but no clear design direction.

The breakthrough came when I stepped back. Instead of optimizing user behavior, I mapped the entire campus charging system. The problem became obvious: 40% of stations sat idle in remote areas while students competed for central locations. The issue wasn't user behavior it was information distribution.

This taught me to always validate my problem frame before diving deep. Now I start every project by asking: "Am I solving the right problem at the right level?"

Image

The biggest challenge wasn't designing the solution, it was finding the right problem to solve.

I initially spent weeks analyzing individual user behaviors: when students charge, which stations they prefer, how long they stay. I had detailed personas and journey maps but no clear design direction.

The breakthrough came when I stepped back. Instead of optimizing user behavior, I mapped the entire campus charging system. The problem became obvious: 40% of stations sat idle in remote areas while students competed for central locations. The issue wasn't user behavior it was information distribution.

This taught me to always validate my problem frame before diving deep. Now I start every project by asking: "Am I solving the right problem at the right level?"

(Project)

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